![]() Collision detection is barebones (just enough for playtesting) and needs work. ![]() Fast traveling works and you can go to any city or dungeon on the world map. Citizens wander around cities and the wilderness but cannot be interacted with. No actual gameplay yet, but all locations and interiors can be accessed for testing. There is support for Windows, Linux, and macOS. It is written in C++17 and uses SDL2, WildMIDI for music, and OpenAL Soft for sound and mixing. ![]() This open-source project aims to be a modern engine re-implementation for the 1994 video game The Elder Scrolls: Arena by Bethesda Softworks.
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